Archive for 09月 4th, 2007

Little Paris in China(中国小巴黎)

Posted on 09月 4th, 2007 in ● 黑板报 | No Comments »

Posted on September 4, 2007
Filed Under MyPrivate |

这是dig上的一篇文章:A suburb in China models itself after Paris, complete with a huge replica of the Eiffel Tower.Workers shower at a construction site in Tianducheng, a residential area on the outskirts of Hangzhou in east China?s Zhejiang Province September 1, 2007.

大概就是说杭州Tianducheng又复制了一个巴黎包括Eiffel铁塔

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下面是dig上面的一部分评论

1.I like it. There’s a chinatown everywhere. Why can’t the Chinese have their own mini-version.
2.The Chinese can copy ANYTHING. If someone else makes it.. they can replicate it.. and for half the price.
3.I almost did not click because at first I thought it meant the brain-dead Paris.
4.wow. Paris made in china. =)
5.Complete with a pirated version of the Mona Lisa….
6.Wow is China trying to challenge Abu Dhabi for worlds tackiest development projects? 7.You’d think the Chinese would want their most glamorous real estate developments to look Chinese since the indigenous architecture is some of the most beautiful in the world.
8.Today, Paris. tommorow, THE WORLD!!!
… …
在国外基本上大家对这种做法都持反感的态度。而作为中国人我感觉这种去照搬国外的城市设计建筑风格简直太荒唐了,杭州一个中国最美丽的最富有中国水乡韵味的城市,却要搞这么一个“人不人,鬼不鬼”的东西,是不是哪天也要在我们千年传诵的断桥残雪之边,再复制多一个美利坚的自由女神像而上面评论说的蒙那丽莎,我想也迟早会在东方微笑的……
(本文图片来自:http://www.reuters.com/news/pictures/slideshow?collectionId=969)

——LWF——Linear Workflow in 3DSMax

Posted on 09月 4th, 2007 in 3d场景 插件 范例 资源 | No Comments »

原帖:http://www.highend3d.com/3dsmax/tutorials/rendering/vray/147.htmlLinear Workflow in 3DSMax and VRayUsers of other apps/renderers, I am starting to put pertinent info at the bottom of the pageHave you ever wondered why your GI renderings start out so dark? Well, in fact they are not so dark. The problem lies with the display device (the CRT or LCD) and that the software is not making adjustments for the gamma that the displays put on our images. That gamma is specifically called »sRGB. Technical information about sRGB can be found at that site.

Let’s take a look at what your monitor does to image data you send it. This is called non-linear a display. The spotted green line here is the data you are feeding the display and the solid green line is what response the monitor has normally.

What’s important to note here is that this correction is not just for filmic response. In fact, it has almost nothing to do with filmic response. It’s essentially correcting for the display. Those of you working for video (aka not film) don’t worry. This applies to you as well. The rec.709 curve is -very- similar in nature.

Ok, that’s nice and all but now you want to know how to solve this problem. Yes, it’s a problem :) Well, friends, we apply a curve that takes the data and “linearizes” it. That means we negate what the monitor does. Here is the curve. Once again, the spotted line is the data we are sending to the display. The solid line, this time, is the correction that’s made for the non-linear display.

To explain a bit further…sRGB is the correction your software makes for the non-linear response that your monitor has. Your digital camera applies an sRGB lookup to your photographs but you may not even know it. So, when you work in true linear space you are actually working in a space that represents more what light does in the real world. Let’s show you what I mean by that with yet more graphs but with a gradient this time.

This is a 0 to 1 ramp with 32 steps. Notice the 0.5 value is in the middle. This is the original image data as sent to your monitor. This is a linear image!

This is what your monitor does to the image. The .5 we had before is certainly not .5 anymore. This is your non-linear monitor.

This is the correction we put on our viewing system to correct for the monitor’s display. Yes it’s much brighter. However, this is needed to correct for image #2 which makes the display turn your gradient back into the original linear image.
Hopefully that makes a bit more sense

Keeping on with the flow of information, check out another test to show you what linear is all about.

Here are two images. The grey swatch in the center or each image has a value of .18 (the mid grey point) in the 3D app. The one on the left is gamma encoded to sRGB, where the one on the right is linearized via the sRGB monitor correction. This turns the grey into .46 which is the spec for sRGB.

Gamma Encoded image Notice the total lack of shadow detail

Linearized Image Notice the amount of detail we gain!

If you want to get a copy of the max file (it’s using vray but doesn’t require it) go here: sRGB_Linear_demo.zip

Let’s get into the meat of the 3D app in question : 3DS Max 7.0 and VRay 1.46.xx.

For this example I have provided a scene that I used for testing : linear_demo.zip

Here is a scene prepped for Brazil by Rune Spaans : linear_demo_brazil.zip

You will need the »Greeble plugin to properly open this scene.

The first result we get from this render is so:

click for larger version

Now, we must linearize this image if we are to get more of a photographic response. What am I talking about? Well, look at the amount of light hitting those objects. It seems that with 1000 GI bounces that we’d see a bit more detail right?!? YES! Let’s get to that stage now.
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First go to Customize -> Preferences -> Gamma tab and change the values to:

This allows us to see correct linear values in the material editor and the original max render view.

* Brazil users, you’re pretty much done. Go to the end of this page for the rest of the Brazil settings.
* Mental Ray users - you are done! Now you’re working in a more correct linear method.
* Scanline render users - you are also done. You’re linear all the way now.

Now, for the VRay part, go to the VRay renderer menu and in the Frame Buffer rollout change a few things:

Why did we do this? Well, the VRay vfb allows us to do some post render color correction to the image. Thanks to Vlado and the rest of the dev team for these changes!

Next be sure to turn off any color clamping in the GBuffer/Color Mapping rollout:

Now, do a quick render to get your VRay vfb up. Once you do we need to turn on a few things.

First, click on the curve correction and then open the color correction panel

The basic color correction panel looks like this. We’ll be changing that of course…

Start by right clicking on the lower point of the curve and pick the bezier smooth option

Now, drag the tangent point to where is indicated here. Important!!! Make sure your numbers at the top read like what I have.

Right click on the high point of the curve and change it to reset tangents.

This may not be exactly the correction for sRGB but it’s pretty darn close.

Now look at your image:

click for larger version

What we’ve done is apply the correction for sRGB on your image (aka we’ve linearized the image). The viewer is doing this because that’s its job. This is a linear response and also shows the HUGE amount of detail truly visible in this render.

We are now looking at an image that is perceptually linear. You’ll notice that without tons of multiplying of the colors using the Color Mapping option we get a lot of detail in the dark areas.

So, there you go. Working in linear space means that you get a more realistic look and that your lighting will actually be more correct and true to what a real camera does. This should allow you to achieve your desired results with more ease and possibly faster render times too.

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Other Apps Info

Maya / Mental Ray

For you Mental Ray/Maya users, go to the Render Globals and click the mental ray tab. Go to Framebuffer Attributes and change a few things:

Brazil
In the Brazil render settings, go to the General Ottions rollout and make sure your setting match this
Now, inside the vfb, open up the exposure/color panel
Set the gamma to 2.2

Questions or comments can go here :
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google工具条有什么作用?怎样下载安装google工具条?

Posted on 09月 4th, 2007 in 系统安装优化 | 1 Comment »

google toolbar download(网络营销教学网站 www.wm23.com 2005-03-13)

  关于google工具条箱(toolbar,或称为“工具栏”、google网站上称为“工具箱”)的作用和下载安装办法,我们可以通过google网站上的介绍来了解:
Google 工具栏 

官方google toolbar下载地址 http://toolbar.google.com/T4/intl/zh-CN/ 英文翻译,即指即翻译

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